Thats because Reya Dawnbringer, in addition to a not too shabby 4/6 Power and Toughness (though you may be expecting more for such an expensive card), can bring one creature per turn back from your graveyard, returning it straight to your battlefield
D&D references in MTG Adventures in the Forgotten Realms The whole Adventures in the Forgotten Realms set is one big D&D reference, so instead of simply listing every single card in the set - which wouldnt be very interesting - weve tried to distil the references into six main categories to help you get a feel for how this set manages to capture Dungeons & Dragons, and how it might well be your gateway into the world of tabletop RPGs or CCGs too
Curie needs support to be worth running, but the one-two punch of pressure and card draw is worth the scaffolding
If you already play the physical card game and you have code cards lying around, this game is a great experience that I highly recommend
So, it's great for ditching dead Meteor of Destruction, spent Koalas, Gardnas, or Dark Rooms to close out the game