But these rules also permit a certain degree of consistency in game planning and play, such that decks are not just a completely random agglomeration of powerful cards, but can actually constitute strategies. The 60 card minimum and 4 card maximum was a brilliant balancing of these elements, replayability and consistency, that has helped Magic endure for decades
You get a really viable team that attacks even safer when it has Menace, and if you run haymaker after haymaker, you get to increase the chance Shanid stays in play to keep the cards coming
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I figured the Greater Morphling could change everything else about itself, why not it's name
If youve built up enough tokens or have an altar that churns out enough mana, you can keep paying the cost to untap and attack again