Even for a Deck that controls the Main Monster Zones, this can become a potential danger
The recovery itself is possible even with the red mage , but in the case of the white mage, it functions as a treatment for dangerous status ailments, which are obstacles in the early and mid-half, and can use Dia-type spells that damage the undead, so it is active until the middle and is not too much trouble in the second half
Cutting business is a bad plan and maybe we shouldn't look at it as "you need to cut like 5 things from all of your decks to get to 40 land, pronto" and rather look at it as "what if hitting land drops was actually a good thing and part of your deck's plan and you can't get flooded late because you welcome land drops." Let me truncate that to just a picture of what hitting your land drops means to me
It has a decent Attack sitting at 2200, and even has a nice effect when it's sent to the Graveyard that brings a Shaddoll Spell or Trap card from the Graveyard to the hand
It can be activated on a monster with 0 ATK and processed normally