This takes nearly every Hydra that you have access to and turns them up to eleven, doubling their value and potency
Any support you can show is very appreciated
Plus, you always tutor for the same slate of cards, that perfect set of Esper enchantments for gross card drawing, breaking Zur, and more is always the same because the subset of quality, on-color 3 mana or fewer options is relatively small
I think shes the most playable Chandra yet, but when you bear in mind that Chandra Ablaze is a real card that is real, that isnt saying so much That said, I at least have some semi-solid reasoning to back up my playable claims about her
At the same time, the sheer amount of damage a double strike creature inflicts also often forces opponents to block it