Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
Facilier, Agent Provocateur x1 Flotsam, Ursulas Spy x1 Jafar, Wicked Sorcerer x2 Jetsam, Ursulas Spy x2 Magic Broom, Bucket Brigade x3 Maleficent, Sorceress x2 Mickey Mouse, Wayward Sorcerer x1 Olaf, Friendly Snowman x3 Pasxal, Rapunzels Companion x2 Rafiki, Mysterious Sage x3 Sven, Official Ice Deliverer x1 The Wardrobe, Belles Confidant x3 Yzma, Alchemist x2 Friends on the Other Side x3 Emerald and Ruby The Emerald and Ruby deck is built around stealing Lore from opponents and keeping them off balance
The best RW cards are clearly those that care about equipment
Finding any of these, or deciding to buy them out right standalone, are good reasons to get excited
Starting Town Several new cards offered incremental upgrades across a variety of decks