It doesn't matter if Jolrael was on the battlefield when the first card was drawn: if it's not on the battlefield when the second card is drawn, the ability can't trigger at all that turn
Crescent Island Temple Go-Shintai of Ancient Wars Go-Shintai of Boundless Vigor Go-Shintai of Hidden Cruelty Go-Shintai of Life's Origin Go-Shintai of Lost Wisdom Go-Shintai of Shared Purpose Honden of Cleansing Fire Honden of Infinite Rage Honden of Life's Web Honden of Night's Reach Honden of Seeing Winds Kyoshi Island Plaza Northern Air Temple Sanctum of All Sanctum of Calm Waters Sanctum of Fruitful Harvest Sanctum of Shattered Heights Sanctum of Stone Fangs Sanctum of Tranquil Light Southern Air Temple The Spirit Oasis
This card lets you turn non-snow lands into snow lands while adding some extra mana
9 Phyrexian Arena An all-time classic from way back in Apocalypse, with countless reprints since, the fact that its still exciting to see Phyrexian Arena in All Will Be One should be a testament to its power and popularity
So far, from what Ive seen, Wizards seems to have done an admirable job adapting this prolific and beloved video game series, and hopefully, the rest of the cards will continue to impress and invoke those similar feelings from the Fallout titles