Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn
For 2 mana were looking at a better response to Blasphemous Act than Wrap in Vigor
I also want to draw attention to the art and its story with Alesha, Who Smiles at Death in the background and DGC seemingly being the warrior in the Secret Lair art of Alesha
It has no self-SS type ability, and when it first appeared, it was treated as about 1 ace of the theme because it was the highest class monster of the wind bird beast without special summon means, but as the card pool increased, it became possible to ride this monster
Unparalleled Protection Shield your Booster Box treasures from dust, dirt, UV rays, and accidental damage