Aggro-Control/Tempo Into the Flood Maw | Illustration by Danny Schwartz Creature (9) Colorstorm Stallion x3 Eddymurk Crab x2 Slickshot Show-Off x4 Instant (14) Burst Lightning x4 Opt x4 Secret Identity x3 Spell Pierce Vibrant Outburst x2 Sorcery (11) Boomerang Basics x4 Flow State x3 Sleight of Hand x4 Enchantment (5) Roaring Furnace / Steaming Sauna Stormchaser's Talent x4 Land (21) Island x7 Multiversal Passage x2 Riverpye Verge x4 Spirebluff Canal x4 Steam Vents x4 Sideboard (15) Abrade Annul Avengers Disassembled Disdainful Stroke Eddymurk Crab x2 Get Out Ghost Vacuum Impractical Joke Into the Flood Maw Ral, Crackling Wit Soul-Guide Lantern Sunspine Lynx x2 The Legend of Kuruk Deck credit: Occhipinti Milo Aggro-control decks, also called tempo decks, borrow from controls love of cheap interaction but pair it with more efficient creatures rather than a combo finisher

Afterwards, when the counterspell tries to resolve, it won't see a valid target and as such will go straight to the graveyard, too
That said, for our money, the best of the bunch is Dracosaur Auxilliary
Last updated on June 30, 2026 Steel-Plume Marshal | Illustration by Cristi Balanescu Evasive mechanics add depth to Magic by making combat more complicated and engaging than a game of checkers or bumper cars with multiple pieces of cardboard slamming into one another
For example, Graf Rats has no problem exiling itself and a creature named Midnight Scavengers that you own and control, but if either one is a token, they won't meld and won't return to the battlefield