On the other hand, the Instants offer some great support by Bile Blight killing a board of tokens (this will obliterate Tyranid players), Dark Ritual helping to cast things earlier in the game, and Brainstorm helping you smooth out future turns
Blacks earliest mana ramp cards were mana accelerators, cards that gave you a one-time mana boost either unconditionally or in exchange for doing something like sacrificing a creature
Thanks to an errata, Walls cant attack was changed to Defender, so all of your Walls will trigger Arcades draw effect
A three mana enter-the-battlefield tutor is an incredibly powerful effect, especially if you have a way to trigger it multiple times
Of course, I'm not on the Rules Committee and have no reason to think they'll come around to my way of thinking, but I'm hoping they'll see the light