Advanced missions include things like applying a playmat to a deck, winning three solo battles and reaching Level 6
Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone
This white creature can run away with a game, no matter which format youre looking at, and theres a world where the archetype takes off outside of the memes, which could see this holding good value
Theyre also a testament to Magics great design, as most of their unique mechanics do a good job reflecting the beliefs and practices of each guild
The rate isn't bad for what you get, either, and the Great Train Heist will be useful at every stage of a game, whether you're using it for an early mana advantage, as a combat trick (offensively or defensively), or as a source of extra damage to close out a game