When Lantern Control draws perfectly, the basic script is to cast Inquisition of Kozilek, Lantern of Insight, and Codex Shredder or Ghoulcallers Bell in the first two turns (bonus points if you can also play Mox Opal, and maybe use that for another mill piece or an Ancient Stirrings), and then play Ensnaring Bridge or Abrupt Decay on the third turn to stop your opponent from killing you
Commander Y'shtola, Night's Blessed Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card
The first two Modern Horizons sets are well-known for introducing alarming levels of power creep across all Magic formats, and theyre often cited as some of the most powerful sets ever created
Throw in a splash of limited stock for (justified) fan hysteria
Too bad it specifies +1/+1 counters are the only ones you can remove with the last ability, even so, paying two power for a 2/2 robot and card draw isn't bad at all