Being a -1 here doesnt allow to hold forever, which is the one difference between 0s and 1s), one 1/1 with more flexibility (Kasmina, Enigma Sage) 4-mana: +: One 1/1 (Elspeth, Knight-Errant, Saheeli, the Gifted ) with lifelink (Sorin, Lord of Innistrad, Archangel Elspeth) or other minor upside (Nahiri, Heir of the Ancients, Jaya, Fiery Negotiator, Commodore Guff ), 1/3 chance at two 1/1s with haste (Comet, Stellar Pup) 0: One 2/2 (Arlinn Kord, Gideon, Ally of Zendikar, Garruk Relentless) with haste (Xenagos, the Reveler), one 1/1 with major upside (Zariel, Archduke of Avernus) -1: One 3/3 (Garruk Wildspeaker, Lukka, Bound to Ruin (Compleated)), one 2/2 with upsides (The Wandering Emperor) 5-mana: +2: Two 0/1s (Tevesh Szat, Doom of Fools) +1: One 2/3 with minor upside (Ashiok, Nightmare Muse), one 1/1 with major upside ( Freyalise, Llanowars Fury , Tezzeret, Artifice Master, Nahiri the Lithomancer ), one 3/3 (Garruk, Primal Hunter, Vivien, Monsters Advocate, Nissa Who Shakes the World, Jared Carthalion ), one 2/2 (Liliana, Deaths Majesty), one BIG creature of variable size (Nissa, Ascended Animist, when compleated twice

From a playability standpoint, Arthur is probably my favorite card in all of Rise of the Floodborn, as his ability adds a lot of fun combos and mechanics to the game we didnt have in The First Chapter
With the Hexwell Crown reassembled, Jafar uses his new power to take over Arcazias Island, leaving the heroes scrambling to answer the great new threat
Ruby has been the yin to Amethyst's yang, the two inks teaming up to create the best deck in the game throughout much of Rise of the Floodborn
Through the years, there have been countless ways to turn lands into creatures, but this always came at the risk of losing your mana sources