You do it from hand, so its not as telegraphed as, say, Blast Zone, and its much harder to interact with an activated ability than a Nature's Claim
It tries to stick a heroic creature and begin targeting it over and over again with effects that make it enormous and unblockable, all the while holding protection spells like Gods Willing to save the creature from removal
In theory, the Hero strategy has a huge advantage of being able to deploy itself much more quickly than the Rat deck, which, in simplistic form, casts the first Rat on turn 3
pichufan June 27, 2020, 7:32pm 2 If theyre from my own childhood collection I keep them as theyre nostalgic
This commander offers tons of card advantage, board control, and a win condition, just for being in play