If a permanents ability is countered this way, activated abilities of that permanent cant be activated this turn
There are twelve different versions of cards from those five artworks
Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs
But, as the Invitational fizzled out in 2007 due to, in part, just how expensive it was getting, so did those personal cards
This sorcery should not be underestimated, as casting a one-sided board wipe can often make a game-changing difference to a game of Commander