We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

I dont remember exactly how the game ended, but I do remember many turns went by with three of us not casting anything because the creatures we drew would just get eaten by Fleshbag Marauder
This powerful Spell Card also gives you a bonus Fusion Summon once itsin the Graveyard
This is obscenely bad and should never be anywhere close to your main deck
If this card is Fusion Summoned: You can activate this effect