Its a nice red card to have, and it enables delirium well in the graveyard, so maybe this card is stronger when you take that into account
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If the game ends up going long, you can run this out to turn any of your Play With Fires into an effect that Scrys one, deals two damage to a player, AND Impulse draws two cards
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While I dont think this will be good most places, therefor breaking my list rules a bit, I do think it will work well in an energy build to super charge it a bit