Knight Knights represent honor and valiant combat, often featuring abilities that enhance their skills in battle such as first strike and color protection
Historically good decks that dont exist in large numbers in Standard right now include Mono-Red Aggro, Big Red, Mono-White Aggro, W/R Aggro, Reanimator, Jund Midrange, Bant Hexproof, Bant Control, G/W Aggro, and B/R Aggro
The more titles you pitch, the more copies of the targeted spell you get
Equip Artifact - Equipment Artifact (CTRL to add secondary) Creature Nadu, Winged Wisdom Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library
58 total noncreature spells 02 combat tricks 48 removal spells 1417 total creatures 02 onedrops (one mana creatures) 24 twodrops 58 threedrops and morphs 23 fourdrops 2 fivedrops 01 sixdrop Your creatures' mana curve should look something like this: The specifics of Khans of Tarkir cause a small glut at the three-drop slot because of morphs