The theme benefits from Level 1, FIRE, and Pyro support cards, making it highly synergistic and capable of turning opponents monsters against them
Aside from certain Traps that can be activated from the hand (Infinite Impermanence, the Dominus duo, and so on), Traps are generally regarded as "too slow" in the Yu-Gi-Oh
Dark Contract with the Swamp King Dark Contract with the Swamp King UR Ultra Rare C Common C Common C Common Related Cards View as Gallery View as List Contract Laundering X TRAP Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect
A Field spell will often only affect your side of the board with a whole range of benefits and abilities
There has been more to do with the game than ever before, with not just Remote Dueling but Duel Links gaining tons of steam