Ideally, you'll do this early to drop a fat Aura or enchantment, or recur something in your colors to sac and have ETB/death triggers with
But many playtest names just stick and R&D never stops using them
It was exceptionally popular during the pre-release and has been a firm fan-favorite since

The deck: Ally Tribal Comparative Analysis 37 Lands 13 Ramp : Great Divide Guide, Harabaz Druid, Arcane Signet, Sol Ring, Beastcaller Savant, Patchwork Banner, Cultivate, Chromatic Lantern, Mina and Denn, Wildborn, Heralds Horn, Tarnation Vista, Mai and Zuko, Boiling Rock Rioter 10 Target Removal : Tuktuk Scrapper, Murasa Pyromancer, Masked Vandal, Jet, Freedom Fighter, Jwari Disruption, Kabira Takedown, Hagra Mauling, Aang, Swift Savior, Aang, Airbending Master, Chomping Changeling 2 Board Wipes :Crippling Fear, Winnowing 3 Graveyard Recursion : March from the Tomb, Rally the Ancestors, Boiling Rock Rioter 3 Graveyard Hate : Bojuka Bog, Agadeem Occultist, Boiling Rock Rioter 2 Tutors : General Tazri, Munda, Ambush Leader 8 Protection : Ally Encampment, Hero of Goma Fada, Kabira Evangel, Laezels Acrobatics, Jwari Disruption, Hakoda, Selfless Commander, Appa, Steadfast Guardian, Aang, Swift Savior 9 Card Draw : Sea Gate Loremaster, Distant Melody, Reconnaissance Mission, South Pole Voyager, Smellerbee, Rebel Fighter, Hakoda, Selfless Commander (kinda), Heralds Horn, Kindred Discovery, Invasion Tactics 6 Finishers/ Surprise /Alternate win conditions : Sokkas Charge, General Tazri, Tajuru Warcaller, Appa, the Vigilant, Katara, Water Tribes Hope, Invasion Tactics As we see form the comparative analysis, the rates per category are good

The most effective way to close out the game in this deck is to repeatedly target scary creatures like Agent of Treachery or Tidespout Tyrant, both of which will cause most players to scoop after you make a couple copies