Set: Promo Finish: Cold Foil Type: Hero Rarity: Promo Class: Ninja Life: 40 Intellect: 4 Once per Turn Effect - When an attack action card you control hits
Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power]
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Rarity: Super Rare Class: Wizard Cost: 1 Kano Specialization Deal 3 arcane damage to target opposing hero
Set: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Legs Rarity: Majestic Class: Ninja When a Ninja attack action card you control hits
Set: Welcome to Rathe Edition: Alpha Print Finish: Cold Foil Type: Equipment Subtype: Chest Rarity: Legendary Class: Generic At the start of your turn
Arcanite Skullcap [U-ARC150] Unlimited Rainbow Foil CRU102 Set: Promo Finish: Cold FoilSet: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Equipment Subtype: Head Rarity: Legendary Class: Generic If you have less [Life] than an opposing hero, Arcanite Skullcap gains +1 [Defense] and Arcane Barrier 3. (If your hero would be dealt arcane damage, you may pay [3 Resource] instead. If you do, prevent 3 arcane damage that source would deal.) Battleworn (If you defend with Arcanite Skullcap, put a 1 [Defense] counter on